This function allows you to give a ACE action to any game entity, and you can get any text based and picture answer from that entity.
Example, [this, "action name", "answer", #, "progress text", "condition"] call ETR_fnc_intel;
1. This, object to add the action to, usually this.
2. Action name, name of the action.
3. Answer, the given answer, can we text bases and a picture.
4. Time it takes to get intel from object, time of progress bar.
5. Progress text, is the text shown in the progress bar.
6. Condition, OPTIONAL - this variable will be set to true after action is done.
[this, "Question", "This is an answer!", 5, "Talking", "ambush_now"] call ETR_fnc_intel;